Wednesday, May 10, 2017

Planetfall New Alliance Helicies -The Other Three

I gave a brief preview and overview of three of the new alliance core helices that have been released via their beta statistics. I figured that wasn't entirely fair if I didn't give a similar preview and overview of the other three alliance core helices.

Here is a link to the new unit statistics I am looking over and a brief rules change narrative.
http://community.spartangames.co.uk/index.php?/topic/20878-firestorm-planetfall-designer-feedback-thread/

Rense System Navy Core Helix
Lemures heavy tank appears to be fielded in squads of 1 or 2. This vehicle is a monster! It has cloaking, fanatical, drone nexus 12", hover vehicle as well as being a transport for the heavy infantry cadre. On paper this vehicle seems like it might need to be toned down a little. It has two 32" range blasters with Anti-personnel and corrosive. They are also equipped with solid armor values. On top of this the Lemures give all Dindrenzi and RSN units fearless if they are fighting Terran or Hawker forces.

Cherubim medium battle robots will be fielded in squadrons of 2 similar to the Relthoza. 1 or 2 squadrons can be utilized in a core helix. These guys have a blaster weapon with an optimum firepower range of 12" though they can hit out to 16". These guys also have asset drop(1), cloaking, fanatics, hard target -1, sky drop, thunderous charge and a melee weapon. They also are very well armored due to the small squad size.

Scutum light tanks appear to fielded in squads of 3. 1 or 2 squadrons can be utilized in a core helix. These guys appear to be a super hover scout squad. They come equipped with cloak, fanatics, hard target(-1), recon, sky drop as well as take & hold. These guys also have a special rule called powered descent jets which allows them to move over all intervening terrain when moving flat out. Compared to the other recon vehicle squads currently available these guys have a solid weapon with a comparatively long range of 16".

Asbolus Commandos - From the description and lore these guys seem really mean. They are fielded in squads of 4 bases. They come equipped with drone, fanatics, hard target(-1), hit and run as well as take and hold. Similar to the scout tanks these guys have good armor and comparatively longer range than their peers at 15"

Veydreth Tribes Core Helix
Jor-Mek heavy tank appears to be fielded in squads of 1 or 2. This vehicle is equipped with a number of special features including: advanced targeting array, hover, orbital support(1), take and hold as well as hit and run. Fairly mobile with an 8" move it also has very solid armor for a heavy tank. Its weapons consist of a heavy beam lance with an option fire range of 5"-20. There is also a secondary cannon with a range of 10". This creates a sweet spot between 5"-10" where this vehicle throws 28 dice! Very much looking forward to seeing this model once it is rendered.

Vol-Tal medium tanks will be fielded in squadrons of 3. 1 or 2 squadrons can be utilized in a core helix. The Vol-Tal has a solid beam lance weapon with an optimum fire range of 5"-20" similar to the Jor-Mek. They are equipped with hover, hit and run as well as take and hold. Average armor and speed lead them to appear to be a solid medium choice.

Ul-Kar-Nor medium tanks will be fielded in squadrons of 3. Up to 2 squadrons can be utilized in a core helix. This squad is really interesting in that it is equipped with a bombard cannon and its statistics indicate it can move or fire. The lore also indicates that this unit will be quadrapedal which will be awesome to see! They have decent armor for a medium but no shields or other special rules to keep them safe. They have the special rule indirect fire which allows them to shot at something without having line of sight. The Ul-Kar-Nor have a solid firing range of 6"-24" with 9 dice each.

Hal-Su light tanks appear to fielded in squads of 4. 1 or 2 squadrons can be utilized in a core helix. The Hal-Su are equipped with hard target(-1), hover, recon, hit and run as well as take and hold. They are extremely tough with a DR of 7 and fairly standard light cannons. From the lore these also sound like they will be quadrapedal which will be awesome. I personally like the walkers and if these are inspired by the Sorylian walkers they will be excellent!

Works Raptor Core Helix
UXB-187 'Agares' super heavy tank appears to be fielded in squads of 1 or 2. It is listed as a super heavy tank which its weapon certainly lives up to. The takeover battle lance can throw 16 dice at up to 36". Its armor appears on par with other heavy tanks though it also adds cloak which makes it tougher than its peers. It is also a hover vehicle with sectored armor, orbital support(3) and drone nexus(12"). The Agares also has two nexus designators to dial in their orbital support. IT appears to be very scary vehicle which will be hard to take down. Looking forward to playing against this guy and seeing what it looks like!

DAS-74 'Byleth' medium tanks will be fielded in squadrons of 3. 1 or 2 squadrons can be utilized in a core helix. The Byleth is equipped with cloak, hover vehicle, sectored armor as well as take and hold. Their lore lists them as an anti-air vehicle and their weaponry supports this. They have a solid missile battery which excels in the 10"-15" range but can hit enemy units up 25" away.

UIV-3 'Forneus' light tanks appear to fielded in squads of 4. 1 or 2 squadrons can be utilized in a core helix. These appear to be high speed infiltration vehicle. The have a great movement speed with a short range flamethrower attack. They are equipped with cloak, hover vehicle, recon specialist as well as take and hold. I like the sound of these and I think my son will get some excellent use out of them once they are released.

DTP-4 Hellion Drone flyers - The drones are available in squads of 4 and up to 2 of these squads can be fielded in a core helix. The come equipped with cloaked, drone, fearless and sectored armor. They move quickly and have a powerful CQB attack. They appear to be primarily used for harassment and infantry slaying. 

All of these helices look and sound exciting to me. I am particularly intrigued by the Veydreth helix though it does not dethrone the Terquai and Ba'Kash which will definitely be my top two picks of the new helices. I am very much hoping that they will not be the last helices released. I'm close to finishing the Kingdom of Denmark surface assault fleet and looking forward to a break from painting Dystopian Wars. I'm just not sure if Planetfall or Warmachine will be calling me more strongly to paint next! 

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