Saturday, June 13, 2015

Zenian League Faction Comparison


Welcome to part 2 of my faction comparison. This time we will be looking at the 3 core factions of the Zenian League and exploring some of their pros and cons as well as what kind of play style they appear to emphasize.

Dindrenzi

Pros:
Dindrenzi Federation Core Helix
High Movement Speeds,
High Armor Values,
Elite Units,
Powerful Infantry,
High Damage at Effective Range

Cons:
Small Infantry Squads,
No Shields,
Below Average CQB

The Dindrenzi units appear to have similar stats as the Aquans. On the surface the have very similar movements, hit and run and hover vehicle. That is where the similarities end. The Dindrenzi appear to be set up as shock & awe or blitz faction. Whereas the Aquan forces utilize the Hover and Hit and Run MARs to protect them while they keep their opponents out of effective range the Dindrenzi utilize the hover mar to protect them while they get into effective range with their opponents. The Dindrenzi have very high armor values but no shields. The Dindrenzi military makes heavy use of sky pods, dropping their infantry as well as field guns to control the battlefield hoping to funnel enemy units into the line of fire for their powerful guns. The infantry utilized by the Dindrenzi are the best trained in the galaxy so far. They have an extra CQB point as well as an extra DR compared to other factions making them tougher and hit harder than any other factions infantry. Adding an officer base to an infantry Cadre also grants the Kill Team and Focused Assault MAR further increasing their damage potential. In an overview this faction appears to excel at controlling the battlefield and pushing their opponents right where they would want them to bring the hammer down.


Directorate

Pros:
Directorate Core Helix
Below Average Unit Costs
Cyberwarfare,
Corrosive Weapons,
High Damage at Effective Range

Cons:
Below Average Movement,
Below Average Shields,
Infantry are only average if not attacking

The Directorate's forces have some similarities to the Terran Alliances military. Both forces have below average movements with good armor and shields. The Directorate shields are not quite as nice as the Terran ones. The Directorate forces do not like to play fair. The majority of their weapons are corrosive which will reduce the armor of their opponents units after being damaged. They also have two different support vehicles, more than any of the other factions. They are also the only faction with cyberwarfare weapons. Cyberwarfare attacks have the potential to prevent an enemy vehicle from taking an action entirely. The Directorate also possess a Drone Launcher Tank. The drones allow them to mark targets to improve the hit rolls for their weapons. Directorate Infantry appear to be relatively average until you notice the Kill Team MAR. When attacking they receive and extra CQB point further emphasizing their aggressive nature. From their weapons and statistics the Directorate appear to be intended to be used very aggressively. They rely on their shields to shrug off weaker attacks and cyber weapons to disable key opponents while they hammer them with corrosive weapons.


Relthoza

Pros:
Relthoza Core Helix
High Movement Speeds,
Good Armor Values,
Cloaked Heavy and Medium Units,
Independant Targeting,
Above Average Damage

Cons:
High reliance on drones,
No Shields,
Below Average CQB

Similar to their fleets in Firestorm Armada the Relthoza ground military utilizes cloaking technology to allow their units to pick away at their tougher opponents before closing in for the kill. Their units also have good armor values to further allow them to resist damage. Similar to the Dindrenzi they like to skydrop their drone swarms into combat. Unlike the Dindrenzi their drones are not very strong and come in large numbers allowing them to swarm weakened or isolated enemy units. The spires used to skydrop in drones have the Drone Nexus MAR improving the quality rating and CQB of all drone units within range. This effect applies to the light walkers, heavy infantry and light infantry drones. Whether used offensively or defensively the Relothza spire act as anchor points for their forces. Their Leviathan also has the Drone Nexus MAR allowing to operate as a mobile spire. The Relthoza appear to be designed to best operate from the shadows. Keeping their units at a distance from their opponents and relying on their solid armor and cloaking technology to protect them will they pound on their opponents most powerful units. With their opponents top units out of the way they can move in for the kill and overwhelm them with drones swarms and powerful cloaked walkers.


This concludes my overview of each core faction in the Firestorm Planetfall game. I hope that this provides some helpful information when trying to decide which faction to play for or if you are just wanting to get some ideas before battle an opponent. I am really excited to try it out and begin loading battle reports and pictures.

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