Showing posts with label Planetfall. Show all posts
Showing posts with label Planetfall. Show all posts

Saturday, August 5, 2017

July/August Update - Fleet Action 2.0 and Firestorm Strike Force News

Its been a busy month. I haven't remembered to post anything until later in the evenings and then it is too late to get much put together.

Its been a fairly productive month, however. I finished a commission for a client. A Tomb Kings Warrior regiment. For myself I have painted the Dystopian Wars SS Dawn of Souls, the Corsican Incident prison tower, and I am currently about halfway through a set of Trollblood reinforcements: an earthborn dire troll, a trollkin sorcerer, a storm troll, a runeshaper unit and Braylen Wanderheart.

I was so excited to get the warriors regiment sent off I didn't get a full regiment picture taken but I'm pretty happy with how these turned out.


There has also been a lot of information released on Firestorm Armada on the Spartan Forums. It is definitely worth checking out if you have any interest in Armada. Overall, I am very curious about the changes, it definitely appears to be a faster game in 3.0 which I am excited about as it makes it more likely I can get someone to play it! Perhaps my Omnidyne fleet will see some action. Just need to get it painted now!

Spartan released the Dystopian Wars: Fleet Action 2.0 rule set and complete nation statistics. Very excited for this as I really liked the Fleet Action ruleset, particularly with land games. It also steamlines the game enough that my son and I can sit down and play a round without him getting too board which is awesome.

http://www.spartangames.co.uk/massive-new-update-for-dystopian-fleet-action-arrives

Spartan has also dropped some information on a new board game they will releasing which is set within the Firestorm Universe, Firestorm: Strikeforce.
http://www.spartangames.co.uk/firestorm-strike-force-qa
This game looks amazing in my opinion. It reminds me a lot of an old game I used to play with my dad called Dogfight.
This was a seriously fun game. I really like how it used the cards to allow you to duel with your opponents.
I am very excited to pick this up to play with my kids. I am going to wait until there are some Relthoza, Aquan or Sorylian sets are out though first as I don't have as much of an interest in the Terrans.

I have a couple of posts backlogged to put up I just don't have the pictures loaded for them. I have a Sorylian Command Helix I still haven't posted pictures of and a proxied Pathogen Firstorm Armada fleet that I would like to get some pictures posted for. So hopefully I will get those pictures taken posted. I intend to post again soon:) Thanks for reading!

Sunday, June 18, 2017

Warmachine and Planetfall continued progress

The last two weeks I have made some progress on both my Planetfall Sorylians and Warmachine Cygnar. I have made some painting progress on them, finishing my Stormsmith Grenadiers and Stormsmith Tower. I have also put together a squad of Stormblade Infantry but haven't been able to get any pictures of them yet.

I have also put up some pictures of the painted Sorylian Core Helix. I really like how these guys have turned out. Because of how much I have enjoyed painting them I picked up a Heavy Armor Helix.

The beginning of my Mercenary/Cygnar Partisan Warband.
Sorylian Core Helix

Close picture of the Ka'Kun recon skiffs and Kul'Vok heavy infantry bases.
Close up of the Bol'Vak medium skiff transport and upgraded Mul'Kat light infantry cadre

Close up picture of the Huk'Ka heavy walker.

Overhead picture of the Hu'Ka.
Close up picture of the Sor'Ka medium walkers and a second upgrade Mul'Kat light infantry cadre.

Second picture of the Sor'Ka medium walkers and Mul'Kat infantry cadre.

Picture of the Core helix from a different angle.
I have absolutely loved painting these guys. I like the greyscale armor and contrasting orange armor plates. Add in the blue light sources and these guys really pop. I have not had any further opportunity to play a game with them but I am hoping to playing one within the next week. My son and brother-in-law have been pretty excited about Warmachine, with good reason. It is an awesome game and a lot of fun to play so I may be playing that for a little while yet before getting too many games of Planetfall. :) At least we are playing games so I will enjoy whichever one we play. I am taking some vacation time this week so I am hoping to post my pictures of the Command Helix and painted Cygnar guys.

My wife and I have recently split purchasing some Trollblood units for Hordes. I'm pretty psyked that she is interested in trying Warmachine/Hordes and very much looking forward to getting the Trolls painted up so she and I can play a game.Its going to be awesome. Until next time I hope all of the dad's out there had an excellent Father's day and a good week.

Until next time!

Monday, June 5, 2017

Sorylian Progress - Weekend Update

I have made some really good progress on my Sorylian Planetfall forces. So far I have completed the Core Helix, a Command Helix and half of an Assault Helix. While I don't really need any more miniatures for this army, the new found flexibility of 2.0 makes it harder to resist having more options. I am considering a Heavy Armor Helix and an Aerial Interceptor Helix. The extra heavy walker certainly wont be a bad thing to have for my army, but really I would like to have the long range, pinpoint Sor'Ka's from the Heavy armor helix. I debated on the Aerial Helix but the Jor'Mak'Ta is an awesome looking gunship that I find hard to resist. The pod racers are steadily growing on me and I think with the right paint scheme could look really cool on the table.

Core Helix, Command Helix and the mediums from the Assault Helix.

Second Picture of the Sorylian Outer Sphere 1237th Expeditionary Force.
These guys have been a blast to paint so far. I have really liked how the orange and greys contrast with each other. The blue light sources are not showing up in my photos unfortunately but also add a lot to the models in my opinion. For this scheme I basecoated everything in black. Painted a layer of Vallejo Grey-Black over that. Certain armor plates I drybrushed Vallejo Neutral Grey over to create some depth. I then used Dark Vermillion for the accent armor plates, hatches and little standout spots. I then went back and found little raised plates, latches and similar spots and painted sky grey to provide further definition and contrast. The blue light sources are multiple layers of blue starting with Dark Prussian Blue drybrushed with electric blue. I then washed the area with fluorescent blue and drybrushed with light sky blue. Finally I drybrushed a little white in the center of the source.

The infantry were Dark Vermillion drybrushed over black and washed with Secret Weapon Ruby wash. I then colored the shoulder pads a contrasting color, grey, blue or green. Their weapons were black drybrushed with sky grey and washed with Secret Weapon Armor Wash. Finally their visor/eye spot was lightly colored Yellow-Green.

Other than the painting I played a game of Warmachine against my brother-in-law. My Cygnar Partisans versus his Convergence. It was a hard game which I did lose. We realized shortly before we ended that the app had miscalculated the value of his army and my 17 point army was playing a 28 point army. I had taken out 1 of his two heavy warjacks all of his solos and half of the health of his warcaster before I lost so I felt pretty good about that considering the point differential. Overall it was still a blast, I am looking forward to playing a few more rounds and getting the game figured out. Other than that I am hoping to get a few games with the Planetfall 2.0 rules and feel out the new unit stats. From what I have read and played I really like the new Sorylian statistics.

Hope everyone had a great weekend, thanks for reading!

Tuesday, May 30, 2017

Post weekend update and Planetfall 2.0 thoughts

Well it was a fun weekend. My son and I got a chance to try out a game of planetfall using the new 2.0 rules. He proxied a Works Raptor core helix and scout helix while I ran a Sorylian command helix with allied Terquai scout helix.

This is fairly early in the first turn. I had moved the command barge up to put some hurt on my son's medium tanks. This proved to be a mistake unfortunately as his heavy and medium tanks were able to bring down the barge early in turn two.
This was toward the end of our game. I must say that the Ja'Gor recon walkers performed extremely well and were probably my MVP in the game.

Thoughts:
  • The Terquai gunship has quite a bit tougher than it used to be. with 6 shields and flying it was quite a best in this game before it was brought down by the Works raptor AA tanks and interceptors.
  • The command barge was not as tough under sustained fire as I thought it would be. This worked against me early in our game. 
  • My heavy infantry, (Sorylian and Terquai), were very hard for my sons tanks to dislodge from the objectives. This gave me the game in the end as he could not remove them in time so I won by objective even though he really had decimated the majority of my forces.
  • The orbital support markers were not as difficult to dial in as I expected them to be.
  • Odd I know, but the game still felt like planetfall even with the additional range bands and revisions and it was still a lot of fun!

Wednesday, May 10, 2017

Planetfall New Alliance Helicies -The Other Three

I gave a brief preview and overview of three of the new alliance core helices that have been released via their beta statistics. I figured that wasn't entirely fair if I didn't give a similar preview and overview of the other three alliance core helices.

Here is a link to the new unit statistics I am looking over and a brief rules change narrative.
http://community.spartangames.co.uk/index.php?/topic/20878-firestorm-planetfall-designer-feedback-thread/

Rense System Navy Core Helix
Lemures heavy tank appears to be fielded in squads of 1 or 2. This vehicle is a monster! It has cloaking, fanatical, drone nexus 12", hover vehicle as well as being a transport for the heavy infantry cadre. On paper this vehicle seems like it might need to be toned down a little. It has two 32" range blasters with Anti-personnel and corrosive. They are also equipped with solid armor values. On top of this the Lemures give all Dindrenzi and RSN units fearless if they are fighting Terran or Hawker forces.

Cherubim medium battle robots will be fielded in squadrons of 2 similar to the Relthoza. 1 or 2 squadrons can be utilized in a core helix. These guys have a blaster weapon with an optimum firepower range of 12" though they can hit out to 16". These guys also have asset drop(1), cloaking, fanatics, hard target -1, sky drop, thunderous charge and a melee weapon. They also are very well armored due to the small squad size.

Scutum light tanks appear to fielded in squads of 3. 1 or 2 squadrons can be utilized in a core helix. These guys appear to be a super hover scout squad. They come equipped with cloak, fanatics, hard target(-1), recon, sky drop as well as take & hold. These guys also have a special rule called powered descent jets which allows them to move over all intervening terrain when moving flat out. Compared to the other recon vehicle squads currently available these guys have a solid weapon with a comparatively long range of 16".

Asbolus Commandos - From the description and lore these guys seem really mean. They are fielded in squads of 4 bases. They come equipped with drone, fanatics, hard target(-1), hit and run as well as take and hold. Similar to the scout tanks these guys have good armor and comparatively longer range than their peers at 15"

Veydreth Tribes Core Helix
Jor-Mek heavy tank appears to be fielded in squads of 1 or 2. This vehicle is equipped with a number of special features including: advanced targeting array, hover, orbital support(1), take and hold as well as hit and run. Fairly mobile with an 8" move it also has very solid armor for a heavy tank. Its weapons consist of a heavy beam lance with an option fire range of 5"-20. There is also a secondary cannon with a range of 10". This creates a sweet spot between 5"-10" where this vehicle throws 28 dice! Very much looking forward to seeing this model once it is rendered.

Vol-Tal medium tanks will be fielded in squadrons of 3. 1 or 2 squadrons can be utilized in a core helix. The Vol-Tal has a solid beam lance weapon with an optimum fire range of 5"-20" similar to the Jor-Mek. They are equipped with hover, hit and run as well as take and hold. Average armor and speed lead them to appear to be a solid medium choice.

Ul-Kar-Nor medium tanks will be fielded in squadrons of 3. Up to 2 squadrons can be utilized in a core helix. This squad is really interesting in that it is equipped with a bombard cannon and its statistics indicate it can move or fire. The lore also indicates that this unit will be quadrapedal which will be awesome to see! They have decent armor for a medium but no shields or other special rules to keep them safe. They have the special rule indirect fire which allows them to shot at something without having line of sight. The Ul-Kar-Nor have a solid firing range of 6"-24" with 9 dice each.

Hal-Su light tanks appear to fielded in squads of 4. 1 or 2 squadrons can be utilized in a core helix. The Hal-Su are equipped with hard target(-1), hover, recon, hit and run as well as take and hold. They are extremely tough with a DR of 7 and fairly standard light cannons. From the lore these also sound like they will be quadrapedal which will be awesome. I personally like the walkers and if these are inspired by the Sorylian walkers they will be excellent!

Works Raptor Core Helix
UXB-187 'Agares' super heavy tank appears to be fielded in squads of 1 or 2. It is listed as a super heavy tank which its weapon certainly lives up to. The takeover battle lance can throw 16 dice at up to 36". Its armor appears on par with other heavy tanks though it also adds cloak which makes it tougher than its peers. It is also a hover vehicle with sectored armor, orbital support(3) and drone nexus(12"). The Agares also has two nexus designators to dial in their orbital support. IT appears to be very scary vehicle which will be hard to take down. Looking forward to playing against this guy and seeing what it looks like!

DAS-74 'Byleth' medium tanks will be fielded in squadrons of 3. 1 or 2 squadrons can be utilized in a core helix. The Byleth is equipped with cloak, hover vehicle, sectored armor as well as take and hold. Their lore lists them as an anti-air vehicle and their weaponry supports this. They have a solid missile battery which excels in the 10"-15" range but can hit enemy units up 25" away.

UIV-3 'Forneus' light tanks appear to fielded in squads of 4. 1 or 2 squadrons can be utilized in a core helix. These appear to be high speed infiltration vehicle. The have a great movement speed with a short range flamethrower attack. They are equipped with cloak, hover vehicle, recon specialist as well as take and hold. I like the sound of these and I think my son will get some excellent use out of them once they are released.

DTP-4 Hellion Drone flyers - The drones are available in squads of 4 and up to 2 of these squads can be fielded in a core helix. The come equipped with cloaked, drone, fearless and sectored armor. They move quickly and have a powerful CQB attack. They appear to be primarily used for harassment and infantry slaying. 

All of these helices look and sound exciting to me. I am particularly intrigued by the Veydreth helix though it does not dethrone the Terquai and Ba'Kash which will definitely be my top two picks of the new helices. I am very much hoping that they will not be the last helices released. I'm close to finishing the Kingdom of Denmark surface assault fleet and looking forward to a break from painting Dystopian Wars. I'm just not sure if Planetfall or Warmachine will be calling me more strongly to paint next! 

Tuesday, May 9, 2017

Planetfall Alliance Helices Update and statistics review

Over the past couple of weeks there has been a flurry of updates for the impending Planetfall 2.0 ruleset release coming up this August. Also, as of today Beta/In-progress stats for the alliance factions and the big 6 have been released giving the community a glimpse into what is coming for the game.

As part of these updates Spartan Derek has been announced as being the lead designer for Planetfall and Armada in the Firestorm Universe. This is a move that I am most excited about. For one it looks to help remove the bottleneck that existed in the past at Spartan. Hopefully this means that we will have a more stable release table for the games and better communication as everything won't be going through just one person.

Here is a link to the blog post Spartan made regarding their plans for the Firestorm Universe throughout 2017.
http://www.spartangames.co.uk/the-2017-firestorm-galaxy

Here is a link to the new unit statistics and a brief rules change narrative.
http://community.spartangames.co.uk/index.php?/topic/20878-firestorm-planetfall-designer-feedback-thread/

There has also been a Beta/In-progress render of the new Hawker Core Helix shared.
Hawker Core Helix Units - Senechal Heavy Tank, Squire Medium Tank, Halberd Light Tank and Crossbow Gun Emplacement. The APC has been scrapped it sounds like.
From looking at the Beta Unit Stats the Hawker Core helix will breakdown into:
Senechal heavy tanks which will be fielded in squads of 1-2. It appears that it will have take & hold which could be pretty awesome.

Squire medium tanks which will be fielded in squads of 3. 1 or 2 squadrons can be utilized in a core helix. These also appear to have take & hold which makes the new helix very good at acquiring objectives. In comparison to the Terran Heimdals the Squire has longer range thoough not as powerful at point blank.

Halberd light tank which will be field in squads of 4. 1 or 2 squadrons can be utilized in a core helix. In comaprison to the Terran Valkyrie these appear to be tougher but lack shields they do hit quite a bit harder per vehicle though they are limited to 4 in a squad versus 5.

I have also looked over the Veydreth, Ba'Kash and Terquai new Helices and I have to say I am extremely excited for these! There are no renders as of yet but from the statistics they all sound very fun!

Terquai Empire Core Helix
Ashilla heavy tank appears to be fielded in squads of 1 or 2. This vehicle has a built-in temporal portal to deploy the Nabis drones. Similar to the gunship this vehicle doesn't have the best armor but it makes up for it with its massive quantity of shields. Looking at its weapons it appears to have 360 degree threat radius with optimum weapon values between 12" and 20". Though it has beam weapons that can hit all the way out to 30". Rounding this guy out is drone nexus(18") to ensure the Nabis drones are operating at maximum efficiency.

Lamellia medium tanks will be fielded in squadrons of 2 similar to the Relthoza. 1 or 2 squadrons can be utilized in a core helix. These guys have two beam weapons each with an optimum firepower range of 12" to 24" though again they can hit out to 30". These guys also have drone nexus(12") to help with the Nabis drones.

Asarra light tanks appear to fielded in squads of 4. 1 or 2 squadrons can be utilized in a core helix. These are fairly different compared to other recon units. For one it sounds like it will be quadrapedal with lots of armor and a powerful gun on each. The do not appear to be very fast to counter balance their weapons and armor.

Nabis drones update - These guys which were awesome before can now be field in one of two variants. The assault Nabis is what was present in Planetfall already. The new Firepower Nabis swap out their CQB weapon for shoulder mounted Nuravi missiles which is awesome! I can't wait to acquire some of these!

Ba'Kash Clans Core Helix
Nubaro massive tank is maybe squads of 1. Perhaps squads of 1 or 2. In the current statistics these appear to have decent armor, no shields and hard target(-1) which gives them decent survivability. These guys act as a transport for their light tanks and can even replace a destroyed Hulash during a game once.

Marku medium tanks appears to be fielded in squads of 2. 1 or 2 squadrons can be utilized in a core helix. These guys come with hard target, hit and run and fearless. Good armor supports what appears to be a short range brawler type medium unit.

Hulash light tanks appear to be fielded in squads of 5. 1 or 2 squadrons can be utilized in a core helix. They are fearless with hard target(-2) in addition to the standard light tank MARs.

Karal Infantry Pack appear to be fielded in cadres of 4 bases. The look to be fearless with Killteam(1) and jet packs which allow them to run and still fire their missile launchers. These guys sounds awesome and honestly I am excited to get an idea of what the Ba'Kash look like.

Thats all I have for today. I am excited to play around with these new unit statistics! Now I just need to get my brother-in-law over for game to try these out. I can imagine he will be excited for the Hawker and RSN releases. Thanks for reading!

Monday, May 8, 2017

Sorylian Collective Core Helix - Unboxing

I finally gave in and picked up this helix. I have been eyeing these guys since last summer. They also pair with my wife's Veydreth Clans. With the recent announcement from Spartan that the 2.0 rules will be released in August I am really excited to see the new rules and how they pair up. I doubt they will dethrone my Relthoza but I am looking forward to playing a few games with them against my son and brother-in-law.

Without further ado:

The back of the box with the list of contents and inspirational picture of the helix painted.

Huk'Ka - Love all of the details present on this model. Really like how alien it looks. There was really no flashing to clean on this model.

Huk'Ka main cannon. Cool little gun. I'm excited to paint this up!

Bor'Ka trio of walkers. Lots of little pieces for this guys. Again I really like all of the details that Spartan crammed onto these models. Surprisingly little flashing again on these models.

Closer picture of the Bor'Ka torso and legs.

Second close up of the Bor'Ka. This one is showing off the legs more than the torso.

Bol'Vak Transport Skiff - I honestly love this model and the soldiers strapped to the side. There was some flashing at the pour point at the back but it was easily removed.

Second picture of the Bol'Vak showing the underside.

A picture of all of the Sorylian Infantry Squads - A Kul'Vok Heavy Infantry Cadre and a Mul'Kat infantry cadre. 

A closer picture of the Bul'Vok Heavy infatry - These guys look great! I really like their poses. Its also awesome to get to see the appearance of some of the Sorylian collective races.

A second close up of the Bul'Vok Heavy infantry. Standard amounts of flashing to be removed. 

A closer picture of some of the Mul'Kat infantry bases. I like the different types of barricades that they have to hide behind compared to the "standard barricades" some of the other races have to hide behind.

Ka'Kun Light Recon Skiffs - I personally really like these. Its pretty cool to think of these flying up to an objective and jumping off to occupy. Again little to no flashing to clean off and lots of excellent details crammed onto the models.

I hope you enjoy looking over this unboxing. I am looking forward to painting these sometime soon. I am currently still finishing up painting up a Kingdom of Denmark Assault fleet to sell for Dystopian Wars. Once that little project is done I should be free to paint this or some of my Warmachine units I have picked up recently. Thanks for reading!

Sunday, January 22, 2017

Relthoza Ground Command Helix - Painted

This helix was a little different to paint up. I debated for a long while on what colors to do the spire in as well as how to do the Salamis bodyguards. In the end I ended up doing the Salamis in a very similar scheme to what I had done in the core so I could use it with my core sometimes.

The first piece of the helix I painted was the Spire, of course! This thing is awesome in my opinion and much taller than I expected it to be.
Javi Command Spire - I am really happy with how this has turned out! I thought the blue glow effect I tried to create contrasted nicely with the red and sand scheme.

Second picture of the command spire.
The Narissa Gunnary nodes.
Salamis Honor Guard - I like the sand/brown color I used on this pair as opposed to the scheme I used on the original pair.
Second picture of the back of Salamis Honor Guard.
The Relthoza Command Helix.
Sorry it has taken so long to get these pictures put up. I haven't had the opportunity to play a game utilizing this helix yet but I am very excited to. I can certainly see a lot of possibilities for this helix to improve my current forces. Aesthetically and play style these guys continue to hold the top spot for me. I will try to post a report next time I get to bring them out.

Tuesday, January 10, 2017

Work-in-Progress

Just wanted to post a few pictures of my work in progress for the Relthoza Leviathan. This model has been a lot of fun to paint so far and I am excited to finish it!

Relthoza Varisei Kei Leviathan with red primary coat. Base is all done except for the snow effects.
Side profile of the big guy.
Rear profile picture of the Leviathan
I should have this guy finished by the end of the week. After I get him finished I will probably paint the accompanying Namisc Drones. After that I am undecided on whether to do the barricade set I picked up a while back for something easy or perhaps I will look at doing some work on my unpainted ragtag band of Nomads for the Infinity game. We will have to see. Thanks for reading!

Sunday, January 8, 2017

Ba'Kash Aerial Helix - Painted

It has been a long time coming but I finally able to get some pictures taken of these guys. I am thrilled with how the color scheme turned out. I wanted something a little more rusty and run down looking. I think the effect worked out decently, they could be a little more muted color wise and potentially a little more rusty but aesthetically I love the how the colors came out. I debated between a green glow and a blue glow, obviously the blue won, I thought it would contrast better with armor colors.

I haven't had a chance to utilize these guys yet in game but statistically they look like they hit pretty hard. I am hoping that we can get a game or two soon with these guys.

Ba'Kash Aerial Helix. I really like how the blue lighting effects contrasts with the dirty yellow and red armor colors.

Novian Heavy Gunship - Overhead view
Novian Heavy Gunship side profile.
Novian Heavy Gunship rear profile.
Varuko Heavy Attack Flyer - Overhead view.
Varuko Heavy Attack Flyer - Rear view.

Saturday, January 7, 2017

Last Year in Review

Happy New Year!


The past year has been a crazy one. It started out  strong with a lot of painting and gaming but ended with much less completed nor any games played. I hope that this year I can be a little more consistent with my updates and gaming. One of the reasons for less updates recently is that with winter and the time change here in the US I have a much smaller window of opportunity to take pictures. This has hampered my ability to post blog updates as most of them have been painting related. I am going to try and get into the habit of taking some pictures each weekend while I have the light to do so and hopefully that will help me post a little more regularly.


I have a decent size backlog of miniatures, (Dystopian Wars, Firestorm Armada, Planetfall & Infinity), to paint this year, which I will list out below. For Christmas I received a Relthoza Firepower Leviathan which I am very excited to paint. It is a fantastic, and massive, model and will look excellent on the gaming table! Ok, on to the statistics and hopeful plans for the new year.


This past year I was able to paint 268 models and played 11 games. I was shocked at how many models I painted throughout the year. I would be thrilled this next year if I can paint a similar number of models. Hopefully, I will be able to work out the time to play a few more games this year compared to last year.


This year I have quite a few models in the queue to be painted. Some of which I have and quite a few I know I will be acquiring at some point in the next few months. Currently on my list I have a large number of dystopian wars models, a couple of planetfall models and several infinity models. I also have some terrain projects for dystopian wars and a couple of things to finish up for planetfall.


Dystopian Wars/Fleet Action
Blazing Sun
Taki-Ashi Heavy Walker x1
Komainu Garrison Tank x6
Ke-Ho Light Tanks x25
27x SAW tokens
3x Node tokens


Chinese Federation
Fei Long Skyfortress x1
Chi Long Assault Flyers x3
Zhulong Interceptors x5
54x SAW tokens


Polish-Lithuanian Commonwealth
Perun Mobile Airfield x1
Rarog Landship x1
Palnik Medium Tank x3
Szpada Flame Tank x3
Burza Bombard x3
Poltava Light Tank x4
Rycerz Light Tank x5
16x SAW tokens


Republique of France
Frelon Small Bombers x3
Marceille Light Cruisers x3
Furieux Scoutships x2
Defense Tower x2
36x Saw tokens


Russian Coalition
Kostroma Fleet Carrier x1
6x SAW tokens


Merchant Vessels x4
Oil Rigs x2
City Districts x3
Harbour district x1
Airfield district x2

Armada
Dindrenzi
Bastion Battlestation x1
Pilum Platforms x3

Relthoza
Ichneumann Frigates x4

Ryushi
Onnisha Carrier x1
Hokita Crusiers x6
Akkarai Corvettes x6

Terquai
Alkonost Assault Carrier x1
Alkulkan Assault Cruisers x3


Planetfall
Relthoza
Varisei-Kei Leviathan x1
Namisc Light Walker x12


Directorate
Shade Heavy Gunship x2
Phantom Gunship x3
Artillery Marker x2


Terrain
Buildings x10
Barricade Walls x 10
Relthoza Structure x1
Defense Cannon Structure x1


Infinity
Nomads
Starter set x1(6 models)
Reverend Moira Healer x1

To add to this I have been curious about Dropfleet commander. This may lead me to pick up a few of their models to try out a game or two this coming year. We shall see, I honestly don't need anything more to play or paint at the moment. I also backed the Dystopian World expansion kickstarter which will net me something in the neighborhood of 145 new models! So this year looks to be a very busy year for painting which I am very much looking forward to.

I hope everyone reading this has had an excellent first week of the new year. I hope to get some pictures up of my Relthoza Command Helix and Ba'Kash Aerial helix. They have been painted for months now, I just haven't had time to get pictures taken and posted.

I am optimistic to see some of planetfall Allied Core Helices this spring. Particularly the Terquai, Veydreth and Ba'Kash ones. Hopefully Spartan will be able to get these released amidst their busy Dystopian Wars Schedule.

Friday, October 14, 2016

Dindrenzi Ground Command Helix - Painted

Hi all, sorry for the inconsistent posts over the past few months. Between work and the newest addition to our family I have been a little more preoccupied than normal.

I've actually had these pictures since August and just have not had a chance to post them. Better late than never though!

Nyx Grand Company. Very much looking forward to overrunning someone with these guys!
Damocles Flambard turrets. 
Damocles Estock Flack Launchers,
I magnetized the bases so that it would be easy to swap between the flambard and estock drop ons.
The  base for the Charon Command Pod. I tried to create a little bit of a lighting effect coming from above each ladder.
The underside of the command pod. I used the green for the rocket/stabilizers for the pod and then continued the blue for the light sources within the pod.
A picture of both the base and the command pod. I was trying to show off some of the details on the front of the command pod.
An overhead view of the command pod and base. I've been extremely pleased with how this model turned out. My wife made me a stencil for the phi symbol to add it.
The entire Ground Command Helix. The size of the Command pod still surprises me when compared to the other models I have. It is simply huge and stats wise it is a beast calling in artillery strikes, deploying a grand company and still providing fire support. The Command pod seems designed to break a battle line or to consolidate a position. 
I love this helix. Unfortunately, I have not played a game with it yet but I am certainly looking forward to trying it out! Thanks for reading/viewing!