Tuesday, May 9, 2017

Planetfall Alliance Helices Update and statistics review

Over the past couple of weeks there has been a flurry of updates for the impending Planetfall 2.0 ruleset release coming up this August. Also, as of today Beta/In-progress stats for the alliance factions and the big 6 have been released giving the community a glimpse into what is coming for the game.

As part of these updates Spartan Derek has been announced as being the lead designer for Planetfall and Armada in the Firestorm Universe. This is a move that I am most excited about. For one it looks to help remove the bottleneck that existed in the past at Spartan. Hopefully this means that we will have a more stable release table for the games and better communication as everything won't be going through just one person.

Here is a link to the blog post Spartan made regarding their plans for the Firestorm Universe throughout 2017.
http://www.spartangames.co.uk/the-2017-firestorm-galaxy

Here is a link to the new unit statistics and a brief rules change narrative.
http://community.spartangames.co.uk/index.php?/topic/20878-firestorm-planetfall-designer-feedback-thread/

There has also been a Beta/In-progress render of the new Hawker Core Helix shared.
Hawker Core Helix Units - Senechal Heavy Tank, Squire Medium Tank, Halberd Light Tank and Crossbow Gun Emplacement. The APC has been scrapped it sounds like.
From looking at the Beta Unit Stats the Hawker Core helix will breakdown into:
Senechal heavy tanks which will be fielded in squads of 1-2. It appears that it will have take & hold which could be pretty awesome.

Squire medium tanks which will be fielded in squads of 3. 1 or 2 squadrons can be utilized in a core helix. These also appear to have take & hold which makes the new helix very good at acquiring objectives. In comparison to the Terran Heimdals the Squire has longer range thoough not as powerful at point blank.

Halberd light tank which will be field in squads of 4. 1 or 2 squadrons can be utilized in a core helix. In comaprison to the Terran Valkyrie these appear to be tougher but lack shields they do hit quite a bit harder per vehicle though they are limited to 4 in a squad versus 5.

I have also looked over the Veydreth, Ba'Kash and Terquai new Helices and I have to say I am extremely excited for these! There are no renders as of yet but from the statistics they all sound very fun!

Terquai Empire Core Helix
Ashilla heavy tank appears to be fielded in squads of 1 or 2. This vehicle has a built-in temporal portal to deploy the Nabis drones. Similar to the gunship this vehicle doesn't have the best armor but it makes up for it with its massive quantity of shields. Looking at its weapons it appears to have 360 degree threat radius with optimum weapon values between 12" and 20". Though it has beam weapons that can hit all the way out to 30". Rounding this guy out is drone nexus(18") to ensure the Nabis drones are operating at maximum efficiency.

Lamellia medium tanks will be fielded in squadrons of 2 similar to the Relthoza. 1 or 2 squadrons can be utilized in a core helix. These guys have two beam weapons each with an optimum firepower range of 12" to 24" though again they can hit out to 30". These guys also have drone nexus(12") to help with the Nabis drones.

Asarra light tanks appear to fielded in squads of 4. 1 or 2 squadrons can be utilized in a core helix. These are fairly different compared to other recon units. For one it sounds like it will be quadrapedal with lots of armor and a powerful gun on each. The do not appear to be very fast to counter balance their weapons and armor.

Nabis drones update - These guys which were awesome before can now be field in one of two variants. The assault Nabis is what was present in Planetfall already. The new Firepower Nabis swap out their CQB weapon for shoulder mounted Nuravi missiles which is awesome! I can't wait to acquire some of these!

Ba'Kash Clans Core Helix
Nubaro massive tank is maybe squads of 1. Perhaps squads of 1 or 2. In the current statistics these appear to have decent armor, no shields and hard target(-1) which gives them decent survivability. These guys act as a transport for their light tanks and can even replace a destroyed Hulash during a game once.

Marku medium tanks appears to be fielded in squads of 2. 1 or 2 squadrons can be utilized in a core helix. These guys come with hard target, hit and run and fearless. Good armor supports what appears to be a short range brawler type medium unit.

Hulash light tanks appear to be fielded in squads of 5. 1 or 2 squadrons can be utilized in a core helix. They are fearless with hard target(-2) in addition to the standard light tank MARs.

Karal Infantry Pack appear to be fielded in cadres of 4 bases. The look to be fearless with Killteam(1) and jet packs which allow them to run and still fire their missile launchers. These guys sounds awesome and honestly I am excited to get an idea of what the Ba'Kash look like.

Thats all I have for today. I am excited to play around with these new unit statistics! Now I just need to get my brother-in-law over for game to try these out. I can imagine he will be excited for the Hawker and RSN releases. Thanks for reading!

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